Radial Stones 2Radial stones with openings
Date: 2009-11-28
This is a demonstration of the (hopefully) final code for radial stonework. Truly circular openings may go in at some point, but for now these egg shaped openings are as close to "round" as it gets.
Dome StonesDome with openings
Date: 2009-11-28
Finally got all the stonework for domes working correctly. Edges, openings, and arches all work fine now.
Flat openings test 2Sides of low arches are fixed. Keystones are in place. Big Blocks are working correctly (finally).
Date: 2009-11-25
Sides of low arches are fixed. Keystones are in place. Big Blocks are working correctly (finally).
Flat opening test 1Keystone example
Date: 2009-11-06
After breaking, fixing, and updating a lot of stuff, I finally got down to writing the code for keystones. You can see that long, low arches still produce voids on the sides... a problem I'm working on now.
wallarchesArched openings in a wall
Date: 2008-02-14
Arched openings in a wall. The stones fit to the edges of the arch, which was harder to do than it looks... Seriously!
masonry02Animation test, wall destruction
Date: 2008-01-29
Animation test. Some cannon balls hit the poor wall. It didn't stand a chance I'm afraid.
Radial Stones 1Radial masonry from development script V0.2
Date: 2008-01-27
Radial masonry from development script V0.2
I'm so happy with how the lighting and composition turned out on this shot! I want to visit there some time...
long wallA long wall, V0.1
Date: 2007-09-17
It is possible to make very large walls using this script. There is no tiling and no textures, just geometry. This one took about thirty seconds to generate.
wall08Wall and path V0.1
Date: 2007-09-17
More examples. The GUI is mostly done (which means buttons and things instead of manual input into the code)
wall05Tower with grout V0.1
Date: 2007-09-13
Finally got the grout working, though not as well as I would like. Lintels can now be offset seperately, and are correctly subdivided for curving (into a tower, or other shapes). Still a lot of coding going on behind the scenes. Also added crenels (not seen here) which double as spacers for floor beams or what have you.
wall03Edge openings V0.1
Date: 2007-09-09
The code for the edges is finally working(took longer than I expected), along with flaws(chips off the corners) and some higher level functions. The whole model was created in place by the script. Progress!
wall01Wall generator! I've dreamed about doing this for years. Finally got good enough to do it. The script generates a wall of bricks or stones with varying depth, height, and width. I'm planning on adding lots of extra functionality, hopefully making an e
Date: 2007-09-08
Wall generator! I've dreamed about doing this for years. Finally got good enough to do it. The script generates a wall of bricks or stones with varying depth, height, and width. I'm planning on adding lots of extra functionality, hopefully making an entire castle generating script at some point.
In this picture the wall is warped to a curve, dynamically editable of course.
wall02More pictures of output from the wall generator. A decent sampling of the range of results possible. More extreme examples are possible of course...
Date: 2007-09-08
More pictures of output from the wall generator. A decent sampling of the range of results possible. More extreme examples are possible of course...