The very first "game" I made available online is the Mushroom Game. It's a exploration game in the vein of Myst, but without the interactive elements. Really, it is hardly a game at all. There is now a second version, and both are available at the above page. In the same vein, I have a choose-your-own-adventure game based on the Fledgeling idea.
I also have a few games released on Itch.IO and Steam.
Games provide a reduced-risk environment where we can practice problem-solving, social skills, violence, and understand complex dynamics, ultimately preparing for real-life challenges. Read my more extended game philosophy essay here.
I have a gaming blog where I talk about computer game theory and the dream game I'd love to make some day which I call "Fledgeling". Here are a few more words on Fledgeling Game, a design document, and even a choose-your-own-adventure game that explores this idea.
Kerbal Space Program: Cartoonish Apollo-era space program with real orbital mechanics.
Space Chem: This is a game for people who love to design. Also, it should be in every school. Seriously, its just that good!
Minecraft: An open world to build and explore. Also for people who love to build things.
Cortex Command: A mutable 2d shooter platformer pixel physics mad-house. Great times in multiplayer.
Star Control 2, "The Ur-Quan Masters": Something about this game, it just fits. Lots of quirky gameplay from an age of bold computer games.
Commander Keen: This was the first computer game I really loved. It will always have a special place in my heart.